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We are saddened to hear this news. Developing thoughtful global citizens has never been more important. #PrayForLondon. https://www.nytimes.com/2017/03/22/world/europe/london-attack-what-we-know.html

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UNESCO's Mobile Learning Week starts tomorrow and here's the schedule of their livestreamed sessions: http://www.unesco.org/new/index.php?id=132594

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Non-profit Great Global Project Challenge Grant applicants were sent a form for summarizing their project today. This is required to maintain eligibility and is due April 15th!

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Via Leigh Zeitz! Apply now for the ISTE Innovation in Online Global Collaboration Award. Just a reminder that the deadline for the ISTE Innovation in Online Global Collaboration Award is March 15, 2017 at 11:59 PM CDT. You still have an…

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Check out this blog post from Keith Krueger, CEO of the Consortium for School Network. Consider attending the CoSN 2017 Annual Conference and our global symposium starting April 3rd.…

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The Symposium on Global Competencies will take place on April 3rd in Chicago at the 2017 CoSN Annual Conference. Join us and participate in this powerful, interactive convening! Details available at…

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Your Name and Title: Kate Gatto, Education Program Manager

School, Library, or Organization Name:
TakingITGlobal

Co-Presenter Name(s): 

Country from Which You Will Present:
Canada

Language in Which You Will Present:
English

Target Audience:
K-12 Educators, students

Short Session Description (one line):
Calling all teachers and students! Join us to learn about, and play some of TakingITGlobal’s interactive online games that make learning about the world fun!

Full Session Description (as long as you would like):

This session will showcase the games section of the TakingITGlobal website. Participants will learn about and get to play:

  • Ayiti: The Cost of Life - A role playing game in which the player assumes the roles of family members living in rural Haiti. Over the course of the game, the player must choose among and balance various goals, such as achieving education, making money, staying healthy, and maintaining happiness while encountering unexpected events.
  • Geography Genius - Flags of the World - Designed to test and improve students' knowledge of countries' flags, geographies, and fun facts and statistics!
  • Butt Out: Tobacco Trivia - Designed to help students learn about the health, economic, and social impacts of the global tobacco industry.
  • MDG Matters: Get the 8 Straight = Designed to help students learn more about the Millennium Development Goals and international development issues.
  • GRUB: Food Bytes - Designed for those who hunger for information about food choices and food systems.
  • The Orange Revolution Game: A role playing game designed to teach about democracy and good governance through a case study of the Orange Revolution that took place in Ukraine from 2004-2005.
  • Mind Match: A matching card game featuring mental health trivia designed to help students learn about the brain, stigma, and mental illnesses.
  • Brain Waves: Mental health trivia questions are shared in a game-show style to help students learn more across a range of categories to explore and talk more openly about these issues.


Websites / URLs Associated with Your Session: http://www.tigweb.org/, http://www.tigweb.org/games/

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Hi Kate, to expand the reach of your session, you might want to add the 2012gaming tag. Cheers.

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