Your Name and Title:
Dan Norton, Chief Creative Officer
School, Library, or Organization Name:
Filament Games, LLC
Country from Which You Will Present:
Language in Which You Will Present:
Target Audience (such as primary school teachers, high school administrators, students, etc.): Administrators, Teachers, Curriculum Designers and Developers
Short Session Description (one line):
Dan Norton will discuss from a design perspective the advantages and disadvantages of using games as a learning tool for use as a globally deployed educational tool.
Full Session Description (one paragraph minimum):
Games as digital tools for learning is not a new phenomenon, but they have experienced a resurgence in the last decade. Their rise as increasingly important educational tools has matched the increase in distribution methods.
Dan Norton is a learning game designer and founding partner of a design and development shop that focuses exclusively on learning game production. He'll discuss from a design-centric point of view the advantages and disadvantages of games as a learning-objectives based digital medium, with a focus on barriers and opportunities for global dissemination.
Websites / URLs Associated with Your Session:
Did you turn in the additional required materials for this GETideas strand to EdSurge? I do not see them in the online folder we are keeping these items. If not, please turn them ASAP, no later than 9 AM CST on Sunday, November 4th.